![]() ![]() So, I create two 16 sided circles of those sizes and bridge them to create the faces for my base, and extrude upwards. I’m working on a Maker Select v2 which has a 200x200mm build area, and I know that the standard diameter of tealights are 38mm, so I roughly figure that I was my base to be 50mm with a 38.5mm hole (a little wider than the light to provide some tolerance, but of course we can take a file to that hole later if it needs to be widened). Because I’m modelling polygonally, the easiest way to achieve this is to create a 16 sided polygonal circle- I can then select every other edge and scale them in before applying Subdivision Surface smoothing (TurboSmooth for the 3DS Max folks) to achieve my pumpkin look. I know that I want a symmetrical design for my pumpkin, and figure that 8 ridges will look best, as from the front that would mean a central ridge roughly for the nose and two more for the eyes. In the Scene settings I turn on Metric, and set my units to Millimetres.Īt this point, I start modelling the base of the pumpkin. The first thing I do when opening up Blender is make sure that my scene is set to the correct units- we’re going to be 3D printing our model to scale in order to fit some real world LED flickering tealights, so we have to make sure our units are correct. Both are great free modelling softwares for Hobbyists, and Fusion 360 is an awesome piece of software for designing hardsurface and mechanical items, but seeing as this project was more organic modelling I went back to my traditional polygonal modelling roots. Before modelling I made the decision to go with Blender3D rather than Fusion 360 for this project. ![]()
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